During my second year of Game Design at ISART Digital, I was assigned to create an original dungeon inspired by The Legend of Zelda: A Link to the Past, developed using the Solarus game engine.
This solo project allowed me to apply and strengthen my level design skills in a practical and constrained production environment. I was responsible for the full design process, from conceptualization to implementation, including the creation of a complete level design document.
I am proud to present this work as a fully playable dungeon level accompanied by its supporting design documentation, reflecting both my creative approach and technical understanding of level design principles.


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