Project Summary : Shard is a modular C++17 game engine I’m building from scratch, with Vulkan and OpenGL 4.6 backends behind a custom render hardware interface. It has a PBR renderer with a render graph, DDGI, baked lightmaps and a path-traced reference mode. It also has an ImGui editor with hot-reloaded game modules, a reflection system, and a deterministic headless runner with input replays, tested in CI on Windows and Linux. I use a handful of low-level libraries (SDL, Jolt, FMOD, ImGui) and wrote the engine architecture, renderer and tooling myself.
Project Goal : Design, Organize and Code a game engine in C++
Tools/Skills: Unreal Engine 5 | Blueprints | Game Design
Project Summary: A demo showcasing various common mechanics found in TPS/RPG games, such as movement mechanics, inventory and health systems… The character used in this demo, as well as some animations, come from the ALS v4 system available on the UE5 marketplace.
Project Summary : A rage game inspired by Bennett Foddy’s Getting Over It, in 2D, played with only one button. It was developed as part of my first year of study in Game Design at ISART Digital.
Project Goal : Design and implement a one button game from A to Z using Unity
Tools/Skills : Unity | Premiere Pro | Game Design | Communication
Project Summary : 2049 is a game that I made with a team of 5 people during a Civic Hackathon at the end of my first year in ISART Digital. We created a game for the French Red Cross, and won the first place.
Project Goal : Create a game as a team in only 3 days for an association
Team Members : 5 people : 1 Music/Sound Designer, 2 Game Artists and 2 Game Designers (including myself)