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Kold Vendetta – Worldbuilding and Game Concept
As far back as I can remember, I’ve been passionate about creating fictional worlds. Whether through drawing, writing stories, or simply imagining intricate settings, worldbuilding has always been one of my favorite activities. On New Year’s Eve 2023, some friends and I decided to start a role-playing campaign. We voted on different themes for the […]
Spark Engine – 3D Engine
The Spark Engine is a 3D test engine that I created during summer 2023. It’s composed of a simple Open GL rasterizer, a GUI (made with Dear Im GUI), a scene loader/saver and a really simple physics engine. It was my first step into the engine development world, and in low level development in general. […]
Various Game Mechanics in UE5
A little prototype that I did back in may/june 2023, featuring some common TPS/Exploration game mechanics.
“Moebius style” shader in UE5
A technical breakdown of recreating Moebius-inspired visuals in Unreal Engine 5, inspired by the art style of Sable.