Project Summary : A rage game inspired by Bennett Foddy’s Getting Over It, in 2D, played with only one button. It was developed as part of my first year of study in Game Design at ISART Digital.
Project Goal : Design and implement a one button game from A to Z using Unity
Project Summary: A demo showcasing various common mechanics found in TPS/RPG games, such as movement mechanics, inventory and health systems… The character used in this demo, as well as some animations, come from the ALS v4 system available on the UE5 marketplace.
Tools/Skills : Unity | Premiere Pro | Game Design | Communication
Project Summary : 2049 is a game that I made with a team of 5 people during a Civic Hackathon at the end of my first year in ISART Digital. We created a game for the French Red Cross, and won the first place.
Project Goal : Create a game as a team in only 3 days for an association
Project Summary : Pulse Engine is my current personnal game engine, written from scratch (using some libraries) on my free time. It includes a 3D PBR renderer, an editor, a level system, and a lot of other things. It is still in active development.
Project Goal : Design, Organize and Code a game engine in C++