Joseph Rool – Windokk

⬇️ Scroll down to see my projects ⬇️

Main projects


One button game : Cavernum

  • Project Type: 2D Rage Game
  • Creation Date/Duration: 2025, 3 months
  • Tools: Unity
  • Project Summary : A rage game inspired by Bennett Foddy’s Getting Over It, in 2D, played with only one button. It was developed as part of my first year of study in Game Design at ISART Digital.
  • Project Goal : Design and implement a one button game from A to Z using Unity

Various Game Mechanics in Unreal Engine

  • Project Type : Gameplay Mechanics Implementation
  • Creation Date/Duration: June 2023, 1 month
  • Tools: Unreal Engine 5
  • Project Summary: A demo showcasing various common mechanics found in TPS/RPG games, such as movement mechanics, inventory and health systems… The character used in this demo, as well as some animations, come from the ALS v4 system available on the UE5 marketplace.
  • Project Goal : Develop gameplay mechanics in UE5

Civic Hackathon : 2049

  • Type: Serious Game
  • Creation Date/Duration: june 2025, 3 days
  • Tools/Skills : Unity | Premiere Pro | Game Design | Communication
  • Project Summary : 2049 is a game that I made with a team of 5 people during a Civic Hackathon at the end of my first year in ISART Digital. We created a game for the French Red Cross, and won the first place.
  • Project Goal : Create a game as a team in only 3 days for an association

See all projects…