Technical Sheet :
- Genre: Gameplay Mechanic
- Creation Date/Duration: 2023, 2 weeks
- Platforms: Windows
- Tools: Unreal Engine 5
- Project Summary: This project is the continuation of a project I started in 2020 on UE4. It focuses on a gameplay mechanic: the grappling hook. The player can swing from one pole to another and move quickly through a level. I also implemented, in Blueprint, a collision system for the grappling cable so that it splits into two when it collides with an object, allowing it to wrap around it.
- Team Members: Solo
- Project Goal: Implement the three-dimensional grappling system from Attack on Titan in UE5.




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