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3D Level Design Project : Archer Game
During my second year of Game Design at ISART Digital, I had to create a 3D level with another student. The game was very simple: the player takes on the role of an archer and faces two types of enemies : swordsmen and archers. We were not allowed to add any new features, which pushed…
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2D Level Design Project : Sonic 3
Over a two-week period, I studied and applied core level design principles by creating a 2D level. The project focused on pacing, level flow, respecting the game’s USP, and adapting difficulty based on the player’s skill progression.
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Killer Shark : Designing and developing a 3D Brawler Game
A 3D Brawler Game I designed and implemented with a team of 4 people during my 2nd year of Game Design at ISART Digital
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Juicing a boring asteroid game: Microbian Fighter
During my first year of game design at Isart Digital, I changed a boring “Asteroid” clone into a really juiciy and pleasant video game.
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2049 : Civic Hackathon
At the end of my first year in Game Design, my school organized a large citizen-focused hackathon with all the students from my cohort. The goal was simple: create a playful experience in three days to meet the needs of a charity organization.
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Recreating the grappling hook from SNK in Unreal Engine 5
A 2 week project I did back in high school were I recreated a grappling hook mechanic in UE5
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Create, Manage, Evolve: Games that portray the evolution of ecosystems
A blog article (from my first year at ISART) in which I talked about games that portray ecosystems
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The evolution of voxel games and their influence on Game Design
A blog article (from my first year at ISART) in which I talked about voxel games
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C++ Custom Game Engine : Pulse Engine
The custom Game Engine I’m currently working on
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Building a 16 bit CPU by hand : Organ16 – Part 1
My CPU Journey So Far
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Kold Vendetta – Worldbuilding and Game Concept
A game concept set in the universe of my original role-playing game
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Spark Engine – 3D Engine
My first attempt at creating a game engine, back when I was in high school
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Various Game Mechanics in UE5
A little prototype that I did back in may/june 2023, featuring some common TPS/Exploration game mechanics.
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“Moebius style” shader in UE5
A technical breakdown of recreating Moebius-inspired visuals in Unreal Engine 5, inspired by the art style of Sable.














