Technical Sheet :
- Type: Video game modification
- Creation Date/Duration: january 2025, 2 weeks
- Tools/Skills : Unity | Game Design | UI/UX
- Project Goal : Juice up a boring and soulless “Asteroids” clone in Unity Engine
- Team Members : Solo
During my first year of game design at Isart Digital, one of the graded exercises was to “juice up” a very boring game.
We weren’t allowed to modify the game’s code, but we could add sound effects, music, particles, squash-and-stretch effects, visual assets, haptic feedback, etc…
The starting game was the following :
And here’s what i turned it into :


Link to the playable executable :


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