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During my second year of Game Design at ISART Digital, I had to create a 3D level with another student. The game was very simple: the player takes on the role of an archer and faces two types of enemies : swordsmen and archers. We were not allowed to add any new features, which…

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Over a two-week period, I studied and applied core level design principles by creating a 2D level. The project focused on pacing, level flow, respecting the game’s USP, and adapting difficulty based on the player’s skill progression.

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A 3D Brawler Game I designed and implemented with a team of 4 people during my 2nd year of Game Design at ISART Digital