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During my first year of game design at Isart Digital, I changed a boring “Asteroid” clone into a really juiciy and pleasant video game.

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At the end of my first year in Game Design, my school organized a large citizen-focused hackathon with all the students from my cohort. The goal was simple: create a playful experience in three days to meet the needs of a charity organization.

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A 2 week project I did back in high school were I recreated a grappling hook mechanic in UE5

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A game concept set in the universe of my original role-playing game

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My first attempt at creating a game engine, back when I was in high school

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A little prototype that I did back in may/june 2023, featuring some common TPS/Exploration game mechanics.

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A technical breakdown of recreating Moebius-inspired visuals in Unreal Engine 5, inspired by the art style of Sable.