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At the end of my first year in Game Design, my school organized a large citizen-focused hackathon with all the students from my cohort. The goal was simple: create a playful experience in three days to meet the needs of a charity organization.

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A 2 week project I did back in high school were I recreated a grappling hook mechanic in UE5

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Technical Sheet : The initial role-playing game As far back as I can remember, I’ve been passionate about creating fictional worlds. Whether through drawing, writing stories, or simply imagining intricate settings, worldbuilding has always been one of my favorite activities. On New Year’s Eve 2023, some friends and I decided to start a role-playing…

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Technical Sheet : The Spark Engine is a 3D test engine that I created during summer 2023. It featured a simple Open GL rasterizer, a GUI (made with Dear Im GUI), a scene loader/saver and a really simple physics engine. It was my first step into the game engine development world, and in “low…

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A little prototype that I did back in may/june 2023, featuring some common TPS/Exploration game mechanics.

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A technical breakdown of recreating Moebius-inspired visuals in Unreal Engine 5, inspired by the art style of Sable.