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During my second year of Game Design at ISART Digital, I had to create a 3D level with another student. The game was very simple: the player takes on the role of an archer and faces two types of enemies : swordsmen and archers. We were not allowed to add any new features, which…

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Over a two-week period, I studied and applied core level design principles by creating a 2D level. The project focused on pacing, level flow, respecting the game’s USP, and adapting difficulty based on the player’s skill progression.

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A 3D Brawler Game I designed and implemented with a team of 4 people during my 2nd year of Game Design at ISART Digital

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During my first year of game design at Isart Digital, I changed a boring “Asteroid” clone into a really juiciy and pleasant video game.

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At the end of my first year in Game Design, my school organized a large citizen-focused hackathon with all the students from my cohort. The goal was simple: create a playful experience in three days to meet the needs of a charity organization.

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A 2 week project I did back in high school were I recreated a grappling hook mechanic in UE5

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A blog article (from my first year at ISART) in which I talked about games that portray ecosystems

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A blog article (from my first year at ISART) in which I talked about voxel games