Technical Sheet :
- Type: 3D Level Design
- Creation Date/Duration: 2025, 2 weeks
- Tools/Skills : Unity 3D | Level Design | C#
- Project Summary : During my second year of Game Design at ISART Digital, I had to create a 3D level with another student. The game was very simple: the player takes on the role of an archer and faces two types of enemies : swordsmen and archers. We were not allowed to add any new features, which pushed us to be especially creative in order to generate engaging gameplay solely through level design.
- Project Goal : The goal of this project was to practice 3D level design, to implement a playable experience within a short timeframe, and to explore how level layout, enemy placement, and spatial composition can create engaging gameplay without relying on additional mechanics or features.
- Team : Duo (with another level/game designer)
The level was divided into several situations, each with its own specific feature: combat, platforming phase, rest areas, etc.
The level we were supposed to create was level 7, so we were allowed to introduce a fairly high level of difficulty, while still respecting the concepts of pacing, flow, and difficulty balance throughout the level, as in the Sonic 3 level design exercise.
Here are videos of the level (the situations are presented in the order in which they would have been placed in the complete level):


Leave a comment